skillby civitai
ux-design
UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design.
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Used in: 1 repos
Updated: 6d ago
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npx ai-builder add skill civitai/ux-designInstalls to .claude/skills/ux-design/
# UX Design Skill
A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback.
## Core UX Principles
### 1. Jobs-to-be-Done (JTBD)
Focus on what users are trying to accomplish, not features.
```
Template:
When [situation], I want to [motivation], so I can [expected outcome].
Example:
When I have a character I love, I want to generate comic panels with them,
so I can tell stories without learning to draw.
```
### 2. Progressive Disclosure
Show only what's needed at each step. Complexity emerges as users need it.
```
Level 1: Core action (upload, generate)
Level 2: Basic options (style, description)
Level 3: Advanced controls (parameters, fine-tuning)
Level 4: Expert features (custom LoRAs, composition)
```
### 3. Recognition Over Recall
Users should recognize options, not remember commands.
```
Bad: "Enter LoRA weight (0.0-1.0)"
Good: [Slider with preview] "Style strength: Subtle ←→ Strong"
```
### 4. Error Prevention > Error Recovery
Design to prevent errors, not just handle them gracefully.
```
Example: Disable "Generate" until character is locked, not "Error: No character"
```
### 5. Immediate Feedback
Every action should have visible response within 100ms.
```
- Button press → visual state change
- Upload → progress indicator
- Generation → status updates ("Analyzing face...", "Applying style...")
```
## UX Design Process
### Phase 1: Research & Discovery
```
1. User Interviews
- Who are the target users?
- What are they trying to accomplish?
- What do they currently use? What's frustrating?
- What would "magic" look like?
2. Competitive Analysis
- What do competitors do well?
- Where do they fail?
- What's the table stakes?
- What's the differentiation opportunity?
3. Jobs-to-be-Done Mapping
- List all user jobs
- Prioritize by frequency × importance
- Identify underserved jobs
4. User Personas
- 2-3 primary personas
- Goals, frustrations, context
- Technical proficiency level
```
### Phase 2: Information Architecture
```
1. Content Inventory
- What content/features exist?
- How do they relate?
2. Site/App Map
- Hierarchy of screens/pages
- Navigation structure
3. User Flows
- Primary task flows (happy path)
- Error/edge case flows
- Entry and exit points
```
### Phase 3: Interaction Design
```
1. Wireframes
- Low-fidelity layouts
- Component placement
- Information hierarchy
2. Interaction Patterns
- How does each element behave?
- State transitions
- Micro-interactions
3. Responsive Considerations
- Desktop, tablet, mobile breakpoints
- Touch vs mouse interactions
```
### Phase 4: Visual Design
```
1. Design System
- Typography
- Color palette
- Spacing/grid
- Component library
2. High-Fidelity Mockups
- Pixel-perfect designs
- All states (empty, loading, error, success)
- Dark/light mode if applicable
3. Prototypes
- Interactive clickable prototypes
- Animation/transition specs
```
### Phase 5: Validation
```
1. Usability Testing
- Task completion rates
- Time on task
- Error rates
- User satisfaction
2. A/B Testing
- Hypothesis-driven experiments
- Statistical significance
3. Analytics
- Funnel analysis
- Drop-off points
- Feature usage
```
## UX Deliverables
### User Flow Diagram Format
```
[Entry Point] → (Decision) → [Screen/State] → [Exit/Success]
↓
[Alternative Path]
Legend:
[ ] = Screen or state
( ) = Decision point
→ = Flow direction
--- = Optional path
```
### Wireframe Annotation Format
```
┌─────────────────────────────────────────┐
│ [Component Name] │
│ ┌─────────────────────────────────────┐│
│ │ ││
│ │ ① Element description ││
│ │ ② Interaction behavior ││
│ │ ││
│ └─────────────────────────────────────┘│
│ │
│ Notes: │
│ - Accessibility considerations │
│ - Edge cases │
│ - Mobile behavior │
└─────────────────────────────────────────┘
① Numbered annotations reference specific elements
② Describe behavior, not just appearance
```
### State Diagram Format
```
State Machine: [Component Name]
States:
- idle: Default state
- loading: Async operation in progress
- success: Operation completed
- error: Operation failed
Transitions:
idle → loading: [trigger: user action]
loading → success: [trigger: operation complete]
loading → error: [trigger: operation failed]
error → idle: [trigger: dismiss/retry]
```
## Running UX Reviews
Use the agent-review skill with UX-focused prompts:
```bash
# Get UX feedback on a flow
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are a senior UX designer with 15 years of experience in consumer products. Focus on usability, accessibility, and emotional design." \
-f docs/ux-flow.md \
"Review this user flow for usability issues and opportunities"
# Evaluate information architecture
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are an information architect specializing in complex creative tools. Prioritize discoverability and progressive complexity." \
-f docs/site-map.md \
"Evaluate this information architecture for a comic creation tool"
# Get feedback on wireframes
node .claude/skills/agent-review/query.mjs -m opus \
-s "You are a UX designer who specializes in creative tools like Figma, Canva, and Adobe products. Focus on efficiency for power users while maintaining approachability." \
-f docs/wireframes.md \
"Critique these wireframes for a comic panel generator"
```
## UX Heuristics Checklist
Use this checklist to evaluate designs:
### Nielsen's 10 Usability Heuristics
- [ ] **Visibility of system status**: User always knows what's happening
- [ ] **Match with real world**: Uses familiar language and concepts
- [ ] **User control and freedom**: Easy to undo, escape, go back
- [ ] **Consistency and standards**: Same actions work the same way
- [ ] **Error prevention**: Design prevents errors before they occur
- [ ] **Recognition over recall**: Options visible, not memorized
- [ ] **Flexibility and efficiency**: Shortcuts for experts, simplicity for novices
- [ ] **Aesthetic and minimal**: No irrelevant information
- [ ] **Help users with errors**: Clear error messages with solutions
- [ ] **Help and documentation**: Available when needed
### Accessibility (WCAG)
- [ ] **Perceivable**: Content available to all senses
- [ ] **Operable**: All functionality via keyboard
- [ ] **Understandable**: Clear language, predictable behavior
- [ ] **Robust**: Works with assistive technologies
### Emotional Design
- [ ] **Visceral**: First impression is positive
- [ ] **Behavioral**: Feels good to use, efficient
- [ ] **Reflective**: Users feel proud/satisfied after use
## UX Writing Guidelines
### Microcopy Principles
```
1. Be concise: "Upload" not "Click here to upload your files"
2. Be specific: "3 images required" not "Upload images"
3. Be helpful: "Try a front-facing photo" not "Invalid image"
4. Be human: "Almost there!" not "Processing: 80%"
```
### Button Labels
```
Good: [Create Comic] [Save Draft] [Generate Panel]
Bad: [Submit] [OK] [Go]
Action verbs that describe what happens
```
### Error Messages
```
Format: What happened + Why + How to fix
Example:
"Character not recognized. We couldn't detect a face in your images.
Try uploading photos with a clear, front-facing view."
```
### Loading States
```
Informative progress, not just spinners:
"Analyzing your character..." (0-30%)
"Learning facial features..." (30-50%)
"Creating style profile..." (50-70%)
"Almost ready..." (70-100%)
```
## Output Templates
When creating UX documentation, use these templates:
### User Story Template
```markdown
## User Story: [Title]
**As a** [user type]
**I want to** [action]
**So that** [benefit]
### Acceptance Criteria
- [ ] Criterion 1
- [ ] Criterion 2
### UX Notes
- Key interaction details
- Edge cases to handle
- Accessibility considerations
```
### Screen Specification Template
```markdown
## Screen: [Name]
**Purpose:** What this screen accomplishes
**Entry Points:** How users arrive here
**Exit Points:** Where users can go from here
### Layout
[ASCII wireframe or description]
### Components
| Component | Behavior | States |
|-----------|----------|--------|
| Component 1 | Description | idle, hover, active, disabled |
### Interactions
1. When user does X, Y happens
2. ...
### Edge Cases
- Empty state: What shows when no data?
- Error state: What shows on failure?
- Loading state: What shows during async?
### Accessibility
- Keyboard navigation
- Screen reader considerations
- Color contrast
```
### User Flow Template
```markdown
## Flow: [Name]
**Goal:** What the user accomplishes
**Trigger:** What initiates this flow
**Actors:** Who is involved
### Happy Path
1. Step 1 → [Screen/State]
2. Step 2 → [Screen/State]
3. Success!
### Alternative Paths
- If [condition], then [alternative flow]
### Error Paths
- If [error], show [error state], user can [recovery action]
### Flow Diagram
[ASCII or mermaid diagram]
```
## When to Use This Skill
- **New Feature Design**: Before writing code, design the experience
- **UX Review**: Evaluate existing designs for usability issues
- **User Flow Mapping**: Document how users accomplish tasks
- **Wireframing**: Create low-fidelity layouts
- **Interaction Design**: Define how elements behave
- **Usability Evaluation**: Heuristic analysis of designs
- **UX Writing**: Craft microcopy, error messages, onboarding textQuick Install
$
npx ai-builder add skill civitai/ux-designDetails
- Type
- skill
- Author
- civitai
- Slug
- civitai/ux-design
- Created
- 1w ago