skillby minami110
GDScript Validate
Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
Installs: 0
Used in: 1 repos
Updated: 8h ago
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npx ai-builder add skill minami110/gdscript-validate-skillInstalls to .claude/skills/gdscript-validate-skill/
# GDScript Validate Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings. ## When to Use After creating or editing GDScript files (`.gd`): - **Multiple files**: Run once after editing all files - **Single file**: Run immediately after editing ## Validation Steps ### Step 1: Refresh Godot Cache ```bash <this skill dir>/scripts/refresh_godot_lsp.sh ``` - Updates Godot's language server cache to recognize GDScript changes. - **Important**: When processing multiple files, run this once after editing all files (not per file). ### Step 2: Check Diagnostics **For specific file:** ```bash mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd ``` **For entire project:** ```bash mcp__ide__getDiagnostics ``` **Note**: Only available when IDE MCP server is connected. Skip if unavailable. ### Step 3: Review Results Check the diagnostic output for: - **Errors**: Blocking issues that must be fixed - **Warnings**: Code quality issues that should be addressed **Note on diagnostic errors:** - Real errors (UNUSED_PARAMETER, TYPE_MISMATCH, etc.): Fix your code - False positives: If code is correct but error shows "wrong argument count" after changing signatures, ignore it (VSCode LSP cache issue, resolves on restart) - DO NOT EDIT "./godot/" directory
Quick Install
$
npx ai-builder add skill minami110/gdscript-validate-skillDetails
- Type
- skill
- Author
- minami110
- Slug
- minami110/gdscript-validate-skill
- Created
- 2d ago